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Historical Rogues Gallery

Note: This is a revival of a post I originally wrote on ENworld back in 2008. It has been updated, consolidated, and revised for 2021. One of the biggest challenges for historical fencers, gamers, authors, and anyone drawn to the pre-industrial world, and particularly the medieval world, is the confusion engendered by our schizoid perception …

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The Conquer or Perish Mentality

One of the things that comes up as an issue with both computer and tabletop RPG’s is the level of violence and the assumptions that go with that. A certain very large RPG company states that a “standard game session” (whatever that means), should consist of about 5 combat encounters, balanced to the players ability …

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Grappling With Grappling: How to Implement Grappling in a Tabletop RPG

Since the earliest days of table top role playing games, grappling or unarmed combat more generally has always been a somewhat tricky part of fighting. Some systems were wildly complex involving percentile dice and many tables to consult, many were ignored or discarded. Codex Martialis seeks to make this ‘up close and personal’ part of …

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