Codex Martialis: Armor & Missiles of the Ancient World
hard core, fast-paced, historical combat for OGL 3.5
Make a character with a real martial skillset that makes a difference when you fight. No more waiting for an opportunity to make one attack… move, defend, attack, and attack again all in the same round, without getting bogged down in charts or arithmetic, and without relying on miniatures. Chose your weapons based on your personal fighting strategy, emphasize attack, defense, grappling from a distance, or armor-piercing. Specialize in fighting close-in or far away, with missile weapons or melee.
Hit the ground running with new options that won’t bog down your game. If you want something that feels like a fight in your game, this is it.
New Combat Options based on Renaissance Martial arts
Codex Martialis: Core Rules is a sourcebook of new combat options for your 3.5 OGL game, based on martial-arts manuals from the Renaissance era. This is not another complex damage system or a spreadsheet of tables and formulae, but a fast-paced, cinematic system based directly on the real martial arts of Europe and Asia.
Emphasizing action, combat maneuvers and the deadly interplay of attack and defense with a minimum of complexity, the Codex is designed to make combat fluid, dynamic and intuitive, in order to bring a greater level of immersion and excitement by adding new tactical options to your gaming session.
Written by martial arts practitioners with real-life fighting experience and based on five hundred year old combat manuals penned by the true Masters of the ancient martial arts such as Sigmund Ringeck, Joachim Meyer, Jud Lew, Miyamoto Musashi, Fiore Dei Liberi, and Achille Marozzo, the Codex Martialis is a window from your game into the lethal reality of combat in the ancient world.