Benefit: Any time you are performing Active Defense with your last die in the round you may make a ‘free’ move from melee to Onset range, or from Onset to out of contact - and gain a Free Dice on your Defense roll. If you throw in a Second Die you can move beyond melee combat range, to a distance of up to your move rate (30’ or whatever it is). Either way you gain a Free Dice on one Active Defense roll, so long as you spend 1 MP. Special: Stacks with Distance Fighting