Benefits: 1) Whenever a mounted opponent closes with you in order to attack, you may use a die to force another contested Ride check (which you must also spend a die on). If you succeed, then you pull away from your opponent again. If your opponent doesn’t have dice to oppose this, or doesn’t want to use a die, then you just have to beat DC 15. 2) When an opponent on foot closes in to strike you, you may use a die to move away sideways. (Horses have ½ speed for this movement).