Benefits: 1) Pin to Submission. Once you have had an opponent in a pin for at least 2 rounds you may make a new contested Grapple check. A success by a margin of four points or more means that you are inflicting excruciating pain and may attempt to force a surrender or some other concession (at the GM’s discretion). To attempt this your opponent must make a Will Save with the DC equal to your modified Grapple roll. Failure means at least temporary submission from pain followed by unconsciousness in 1-4 more rounds (for creatures susceptible to falling unconscious). Once unconscious any person or creature with a susceptible physiology must make a Fort Save vs continued Grapple rolls or suffocate (unless you release them). 2) Pin to Maim. Once you have had an opponent in a pin for at least 2 rounds, you may make a new contested grapple check. A success by a margin of four points or more means that you are causing permanent damage to joints, bones, or muscles. Your opponent must make a Reflex Save with the DC equal to your modified Grapple roll. Failure causes a Severe Wound on the Grapple table (see Severe and Grave Wounds).