Missile Catching

Benefit: Catch javelins and other thrown weapons with your hand. Roll a contested Dexterity check against the To-Hit roll of any one opponent attacking with a thrown missile weapon. If the Dexterity check roll is equal to or higher than the opponent’s To-Hit roll then the weapon has been caught. Can only be used against one thrown missile attack per round. Does not apply against crossbows, slings, firearms or bows.