Martial FeatShort Description Absetzen Single time counter. Throw a 2nd die after a parry to attack against their roll (piercing only). Abzug Free Dice when defending as you move from Melee to Onset or out of Melee range altogether. Advanced Cooperative Fighting Free Dice when attacking same opponent as partner. Advanced Distance Fighting Free Dice for defense at any range. Advanced Half-Sword Fighting Free Dice plus Mortschlag attack Advanced Point Control OA when opponent moves into Melee range. Advanced Poll Axe Fighting Free Dice with polearm once per round. Arrow Flurry Shorter (-1) Prep-Time when shooting at short range. Three arrows. Battle Glad Gain a Free Dice once per combat when you are wounded. Bind and Batter Bind with your opponent and punch or kick them Bind and Strike Bind on your opponent’s weapon and gain a Free Dice for your next attack against them and negate their weapon’s defense bonus. Blade Slinger Free Dice with thrown missile weapon Born to the Saddle Skillful horsemanship - Free Dice for Ride or Handle Animal checks. Cloak Fighting Use your cloak for off-hand defense Cloak Wrap Gain a defense bonus for Active Defense which stacks with main weapon defense. Contra Tempo Interrupt your opponent’s attacks with a single MP spoiling attack, at reduced damage. Cooperative Fighting Gain Free Dice when fighting alongside a partner Counterstroke Attack during your opponents round. Gain an automatic counter attack against a designated opponent after their first attack. Coup de Jarnac Spend MP after successful cut or thrust to cause automatic slash damage. Danse de la Rue Kick your opponent from a distance. Increased distance for unarmed strike. Dead Eye +2 To Hit with one type of missile weapon. Ignore Concealment. Dirty Fighting Cause Serious Wounds with Below the Belt strikes- Successful grapple check results in Severe Injury. Distance Fighting Gain a Free Dice on Defense so long as you can back away. Dressage Expert horsemanship tricks - Use riding skill to evade attacks. Durchlauffen Attack at grapple range and move past, negating opponents weapon defense for one attack. Failer Feint at your opponent successfully then get a Free Dice for a cut or a strike. False Edge Cutting Cut with both edges of the sword. +2 Speed (Chop only) Feint Make a Bluff attempt to draw off MP from your opponent’s pool. Flurry of Cuts Make cuts at an opponent and gain a Free Dice for an extra cut Formation Fighting Fight efficiently in a tightly packed group of soldiers - Free Dice on defense once per round when fighting with 2 comrades who also have this feat. Frenzied Attack Cultivate frenzy during your assault for more attacks- Free Dice if you commit all MP to attacks. Fuhlen Feel the Sword- Get in binds more easily, get Free Dice after any bind. Gioco Stretto (The Tight Game) Free Dice to seize or disarm while at grapple. Graceful Rush Rush to grapple range without triggering OA. Grapple and Pin Submit or maim your opponent in Grapple. Halbschilt Double the defensive bonus of your buckler, and any Active Defense roll ten points higher than your opponent’s attack roll is considered a bind. Half Staff Use the staff better at close range, Free Dice for attacks after a Bind. Half Sword Fighting Grab your sword blade to make close range stabs and grappling attacks. Use sword at grapple range. Hand Checking Use your unencumbered off-hand to gain a Free Dice vs. any counter attack Hande Trucken Use the edge of your sword to gain an ‘edge’ in grappling, opponent takes slashing damage if they resist grapple. Heroes Cast Double range increment and Str bonus with thrown weapon. Hunter's Lead Spend one MP aiming to negate Moving Target Defense. Improvised Defense Defend yourself with candelabra, stools, cloaks etc. Inscrutable Countenance Hide your intent in battle and feint without speaking or using your weapon (at no cost). Kampfringen (War Grappling) Enter grapple from a bind with no OA, defensive throw vs grapple. Lunge Strike out with a long range thrust with your sword. Free Dice on a thrusting attack at onset range once per round. Main Gauche Combine dagger Defense with main weapon Defense (thrusting weapons only). Marksman's Drill Reload Faster with a skill check Meisterhau Use two or more dice to attack and keep the same roll for next Defense vs. same target. Mezzo Tempo Interrupt your opponents attacks with your own spoiling attacks Missile Catching Catch thrown missiles (only) in the air. Missile Parrying Bat darts and javelins out of the air - Use your weapon’s active defense to parry missiles. Mosrtrosse Increased damage with unarmed strike. Mounted Ringen Grapple from horseback Mutieren Shift your attack from thrust to cut and back again. Make a second attack of a different type against your opponents last die roll. Nachreisen Free Dice on follow up attack after void (Actively Defending without weapon Defense). Niten Ichi Use a short and long melee weapon together, combining defense of both Nukitsuke Attack while drawing your sword. Free Dice when attacking or defending from a sheathed sword. Opportunistic Defense Make a Jump or Climb check to gain a Free Dice for defense Parthian Shot Free Dice on shooting attacks from horseback. Patient Shot Aim for a whole turn for 2 Free Dice Point Control Free Dice in any OA against someone closing for Grapple. Poll Axe Fighting Fight effectively with hafted polearms. +2 Def, +1 Speed with polearm. Provoker Taker Hitter Make an attack against an opponent, then prepare a powerful counter attack. Pugilism (Boxing) Increased unarmed damage and Free Dice for unarmed strikes. Reiters' Drill Reload guns or crossbows on horseback with skill check. Ringen Free Dice on any Enter or Avoid Grapple. Throw attempt without triggering OA Ringen-Am-Schwert Gain weapon To Hit bonus in grapple. Riposte Counter your opponents attack with a deadly thrust. Free Dice on counterattack. Rollout Rise quickly from a prone position with no MP cost Rossfechten Add ride skill bonus to Defense, perform grappling techniques from horseback. Schnappen Gain a counterattack after binding or parrying a cut. Apply enemies dice to counterattack if you get a bind or a Crit defense. Shield Fighting Combine shield defense with main weapon defense. Shield Grab Grab your opponents shield and neutralize it during your next attack. Shield Slap Control your opponents weapon or their shield with your shield so that you can attack. Negate your opponents shield mod. Shield Smash Strike your opponent with your shield at +2 To Hit (Grapple Range only) Shield Wrench Grab your opponents weapon with your shield Sidestep Move as an OA and / or change range from Grapple to Melee, Melee to Onset, or Onset to out of range. Situational Awareness Stay sufficiently aware to fight effectively in chaotic environments with multiple opponents- Gain Free Dice when attacked by two or more opponents. Skirmisher Make yourself a Moving Target by running while shooting Slip Thrust Stab distant targets by slipping a hafted weapon through your hands. Free Dice in thrust at Onset. Sprechfenster Force a bind with your opponent. Successful attack triggers a Bind. Stabbing Frenzy Force a bind with your opponent. Successful attack triggers a bind. Steal Initiative Reverse the initiative in combat if you generate a counterattack Tactical Movement Free Dice for movement only. Unflinching Betray no reaction to Feints (Free Dice vs. Feint) Versetzen Make a Defense with 2 or more dice and use the same roll for instant counterattack. Vicious Shot +4 To Hit bonus for long range shots when shooting in coordination with at least 4 other shooters. Volley Shooting Shoot rapidly into an area Winden Free Dice on attacks from a bind and interrupt Meisterhau and single time counters. Yeoman's Drill Shoot bows faster (reduce Prep Time) Zucken +3 Speed with two edged HH or TH swords.